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2006 - 2007 Monarch Grove Playground Rules
Players waiting to enter a game must stand in a line outside of the area of
play.
The players in the game should officiate the game. In the event
that there is a disagreement the 'judge' may make a ruling. The
judge is the player who is first in line and rules in cases where
there is disagreement. The judge should be able to support his/her
decision by clearly stating the rule that supports their decision.
"What the judge says goes" (no complaining). If the
judge is unable to make a call, the person second in line can
rule. A player must take their outs or leave the court.
Students waiting at the front of the line must enter the game.
There are no "pickies" or "teams" that may
re-enter a completed game.
Handball Rules
Two people play against each other or teams of two or three players,
each may play. No more than six players at a time may be on the
court at any one time.
All new players must come from the front of the line. If a player
waiting in line chooses not to enter the game, he/she must go
to the end of the line. The first person in line will act as a
judge on questionable calls. The next person in line will help
if the first person missed the call. All people in line will remain
behind the "in bounds" lines.
The server serves the ball by bouncing it against the ground
and then the backboard. The served ball must land in play. The
opposing player then hits the returning ball, bouncing it on the
ground then the backboard. This continues until a foul is committed.
The player committing the foul leaves the game. The first player
in the waiting lines comes into the game and the player who just
won must serve.
When any of the following occurs, the player has committed a foul
and is "out":
1. Ball hits the backboard before hitting the ground first.
2. When players let the ball bounce more than once after it has hit
the backboard.
3. When player hits the ball with other than the hands and arms.
4. When player interferes with another player getting to the ball to
hit it.
5. When player hits the ball and, after hitting the backboard, it goes
out of the court bounds before it hits the ground.
6. When player hits the ball and it bounces more than once before hitting
the backboard.
7. When ball hits the ground and the backboard at the same time it
is not a foul but a “takeover.”
8. When player catches or holds the ball (other than prior to the serve).
9. All serves must be DECENT (the player receiving the serve must call
out “no take” BEFORE the serve arrives).
10. All lines are IN. |
Foursquare Rules
Player in square "A" places one foot on the line in
back corner of square and serves the ball by bouncing it once
and then hitting it to another player. Server must hit the ball
with both hands, having palms up. Players continue hitting the
ball until a foul is committed. Player committing a foul leaves
the square and other players move up. The new player enters square
"D." The first person in line waiting to play is the
judge and rules on who is to go out when there is a disagreement.
When any of the following have occurred it is a "Foul."
The player must take his/her "outs." The Fouls are:
1. Hitting the ball with any part of the body except the hands.
2. Hitting the ball before it bounces in your square.
3. Hitting the ball so it misses a square or hits the line. Lines
are always OUT
4. Serving without having your foot in the "server's box."
5. Not hitting a ball that bounces in your square.
6. Hitting the ball more than once before it goes to another square.
7. Holding/catching the ball.
8. Stepping into another player's square.
9. If a player is standing OUTSIDE his/her square and the ball
hits them BEFORE bounding in the square, the player who hit the
ball is OUT.
10. Not hitting the ball with two hands palms up.
Nine Square Rules
Same rules apply for Nine Square as for Four Square except:
1. Nine squares, instead of four, are used.
2. Server is in the Center Square and must stand near the center of
his square when serving the ball. |
Tetherball Rules
Two players at a time may play.
Two students stand opposite each other in the tetherball circle.
All others stand outside the circle. The server puts the ball
in play by hitting the ball in one direction around the pole.
The other player hits the ball the other direction around the
pole. The first player to wrap the rope completely around the
pole is the winner.
If a player commits a foul during the play, then all play stops
and the player making the foul goes to the end of the waiting
line. The first player in line then comes inside the circle to
be the new player. The new player serves, chooses side and direction
to hit the ball.
Fouls are:
1. Server hitting the ball twice at the beginning before the opponent
hits it once.
2. Hitting the ball with any part of the body other than the hand
or forearm.
3. Catching or holding the ball during play.
4. Throwing the ball.
5. Touching the pole.
6. Stepping across the centerline.
7. Hitting the ball twice while it is still on your side of the
circle.
8. Reaching around the pole and hitting the ball.
9. Hitting the rope with any part of the body.
Signout
From three to ten players may play signout. The First Player (person
who gets the ball at the start of recess) shoots from half court.
If shot is "good" the shooter may call somebody "out"
and that player must leave the court.
If shot is no good, then other players try to rebound. The player
who recovers rebound then attempts to make a shot from anywhere
on the court. Everybody that attempted to recover the rebound
has to guard the "successful" rebounded and try to reject
the shot. Other players on the court have the "option"
of attempting to guard player with the ball. If the shot is rejected,
the person who shot the ball is "out" and must leave
the court. If the shot is made then everybody guarding that player
is "out" and must leave the court.
If the player with the ball is fouled, play stops and he gets
the ball on the free throw line and passes to somebody. The ball
is passed back to the player on the foul line and the person that
passed back must now guard the player with the ball and regular
rules apply.
When a player is "out" the game begins again with the
player who "rejected" a short or who "made"
a shot shooting from half court.
No one may join a game already in progress AFTER one of the original
players is "out."
The regular "foul" rules of basketball apply (charging,
personal foul on shooters, blocking, tripping, traveling, etc.)
Players who commit fouls leave the game and go to the "end
of the line;" "blatant fouls and unsafe behavior will
result in the player being forced to leave the court.
When the ball or player crosses the out of bounds line on the
court the ball changes "possession" as in "real
basketball."
One player must remain out of the game and act as "judge"
(similar to all playground games). All players waiting must stand
off the court and also must not interfere with any other games
in progress.
Basketball
No more than 12 players may participate in a full court basketball
game. No more than ten players may play in the half court game.
Unless a referee is present, players must call their own fouls.
When a foul is called, the game stops and the ball is passed in
from out of bounds or if it is a "shooting" foul, free
throws will be shot. Anytime a player who is in the act of shooting
is touched; a foul has been committed. Any player who commits
flagrant or excessive fouls will be asked to leave the court.
A player who is dribbling cannot be blocked from forward progress.
Setting "picks" on players without the ball is not permitted.
All other standard rules of basketball apply.
MG KICKBALL RULES
Teams must be evenly made (equal girls and
boys and or equal grade numbers of students from different grade
levels) for example, there will not be GIRL v. BOY teams or 6th
grade v. 4th grade games).
Teams must have BATTING ORDERS-players number
off and stay in that order-the player that was 'kicking' when
the last out was made is at the end of the line for the next 'at
bat'-all other players stay in numerical order.
To get a 'Kicker' (batter) out---defensive (field)
players must 1) catch the ball in the air before it bounces
on the ground OR 2) Tag the runner with the ball (even if the
ball is dropped after the 'tag' the runner is still out) or 3)
Throw the ball to the pitcher's mound and the pitcher catches
while standing on the pitching rubber BEFORE the kicker reaches
first base.
Base Runners MUST not leave the base before
the ball is kicked -runners who try to 'steal' will be OUT.
FORCE OUTS. In order to get a runner out
they must either be tagged or IN THE CASE OF FORCE OUTS (when
the runner must try to advance because a runner is on the base
fore them and MUST also advance)-fielders can throw to the next
base. Defensive players must catch the ball and step on the base
BEFORE the advancing runner arrives.
Players waiting to 'kick' should stand along
the dugout fence so as not to interfere with play on the field.
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